[sdiy] presets on a modular

Paul Maddox P.Maddox at signal.QinetiQ.com
Thu Nov 11 10:37:07 CET 2004


Tom,

> As much as I dislike LCDs, I played with some small touch screen LCDs with
> an idea very simular to this.   I wanted ( and still want ) to make a
> card-cage based modular with a couple of touch screens for routing
patches.

The idea I had was that each module still retained its knobs and stuff.
Each jack socket was replaced by a switch with an LED. and that the main
controller (MCU) had an LCD on, which would you could 'look' at each modules
settings for that patch, and the either modify it on the LCD, or on the
module itself.
The touch screen is a nice idea though.

> My idea is
> standard cards , say, quad 4pole moog filter, quad ARP VCO, whatever, slap
> the card in.  It tells the cage what kind of card it is and the LCD
> controller can add it to the patching matrix.  The cage would be
"standard"
> and open so anyone could make a card for it and in many cases you could
use
> an existing card profile in the controller unstead of even having to write
> any new code to define the card ( perhaps it pulls the cards description
> from the card itself? ).

Sounds very similar to the way I was going :-)

> I really dislike using mice to control virtual knobs, so the idea of a
> touchscreen slider unstead of a knob appeals to me and it would be easy to
> save presets and you could see where something was already set before you
> tweaked it again.  Of course this would require a higher resolution touch
> screen then the industrial matrix units.

I had also though of including a mouse input and VGA screen output on the
MCU for clearer visability of the 'patch'.

Paul





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