[sdiy] Another new hard to find part....

Roy J. Tellason rtellason at blazenet.net
Wed Jul 7 21:21:33 CEST 2004


On Wednesday 07 July 2004 02:31 pm, you wrote:

> >> I also don't want to tink around with a kernel that I am not qualified
> >> to tink with and could likely break it.

> >It's not a kernel issue.  Or were you referring to the realtime stuff? 
> > Not a big deal.

> To someone who is proficient in C++.

Nope.  I've never used it.  And there's a big difference between modifying a 
kernel and configuring one.

> I'm proficient in "soldering iron". And I am seriously unqualified to wade
> through thousands of lines of mysterious kernel code to identify latency
> problems.  With soldering, I can reflow, solder suck, or whatever to fix
> whatever I screw up.

I wouldn't think of it either.  So instead I'd use one of the solutions that 
are out there by someone who does enjoy that sort of thing.

> >> As long as I can build analog DIY things, that is better for me than to
> >> upgrade what computers I have to run software that I can't modify and
> >> therefore am stuck with what others have written and what others believe
> >> are good features.  With hardware bits and pieces, I can build whatever
> >> I want and need.

> >Agreed.  Though I'm well on my way there with regard to the computers
> > here.

> >> And this doesn't touch on the fact that all softsynths depend on the
> >> mouse and virtual controls which I find cheesey, quite frankly.  There
> >> is something to be said for the tactile nature of a knob.

> >You'll get absolutely no argument from me on that.  It's a damn shame that
> >this stuff is getting scarcer all the time,  and more expensive too.  Good
> >thing I don't have a problem scrounging parts.  :-)

There are people who are doing the CNC stuff that essentially roll their own 
when it comes to a user interface.  Making,  for example,  a "pendant" (box 
on the end of a wire with machine controls on it) that uses the keyboard 
interface.  This isn't C++ hacking,  it's hardware.  Something similar could 
be done,  I'm sure,  for synth-type user interfaces.



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