[sdiy] Simple discrete Unity-Gain Follower ?

Magnus Danielson cfmd at swipnet.se
Wed May 7 01:03:32 CEST 2003


From: Don Tillman <don at till.com>
Subject: Re: [sdiy] Simple discrete Unity-Gain Follower ?
Date: Tue, 6 May 2003 15:06:10 -0700

>    > Date: Mon, 05 May 2003 17:58:36 +0200 (CEST)
>    > From: Magnus Danielson <cfmd at swipnet.se>
>    > 
>    > Well, if we agree that we disagree on that one, then we at least
>    > have some agreement. ;O)
> 
> Hey Magnus,

Hi Don,

> You bring up about 20 points here, and I'd like to respond with 40 of
> my own, but I just don't have to the time to put that all together
> right now.  This is a huge discussion.

Indeed. It's also full of places to go astray if you don't watch yourself.

> At some point in the near future I want to present my philosophy of
> how audio electronic design relates to our sense of hearing.  I've
> sort of been hinting at it in my posts, but I need to spell it out
> properly.  At its core is a very simple theory, but the implications
> are widespread.  And I think you'll like it.

Please do. I have been hinting about gross missuse of theory and how you should
really apply it in order to make sense and get a good feedback in form of what
you are hearing. I'm all ears to hear about your little philosophy once you've
got it spelled out. I assume that will appear in a email-inbox near me anyways
;O)

> I'm still writing this up, and it will take a while given my
> ridiculously hectic life.  (And first I need to deliver this other
> thing I promised the good folks of synth-diy.)  So there will be good
> stuff coming from me soon.

OK, quality takes time, and writing a large post with quality thoughts all over
it certainly isn't done in the coffie-break time. Don't just take forever or
we have forgot about it all.

Cheers,
Magnus - now heading for the bed before I get QWERTY ASDFGH written mirrored on
my forehead, I will look SOOOO stupid tomorrow at work (instead of just
ordinarily stupid I guess)



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