[sdiy] Control Interfaces
Ian Fritz
ijfritz at earthlink.net
Thu Jul 10 15:19:14 CEST 2003
At 02:07 AM 7/10/2003, Oakley Sound wrote:
>Which brings me a to another point. Its all very well designing the
>ultimate controller. But you'll then have to learn how to use it. The
>more expressive you make it, the harder it will be to play. I'm not
>saying that is a bad thing of course, but it worth remembering that a
>real musical instrument takes years [and skill] to learn.
>
>I can imagine the scenario when I have designed the most ingenious
>musical controller ever, only to throw it away because it sounded like
>shite when I played. :-)
That's always been the dilemma in developing experimental controllers. You
can't know if one is any good until you practice it for a fair amount of
time. That's one reason it makes sense to stay fairly close to what has
already been developed for traditional instruments. (The other being
transfer of existing technique.) Not to discourage anyone's efforts, of
course.
Ian
>Regards,
>
>Tony Allgood Penrith, Cumbria, England
>
>Oakley Sound Systems www.oakleysound.co.uk
>Modular Synthesisers www.oakleysound.co.uk/projects.htm
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