[sdiy] ot: rotating speaker simulation or stupid approach
Czech Martin
Martin.Czech at micronas.com
Thu Jul 3 11:51:04 CEST 2003
Juergen,
I just started from the point, that usual convolution
can not reproduce time variant systems.
Then I thought about the "snapshot" idea & interpolation.
As test case I thought a rotating speaker (what ever this means)
would perhaps be a good staring point.
Of course, back in my head it rings "Leslie".
I know that the cabinet reflexions are important.
But I thought that I should go from the easier to the
difficult.
And why not try a "Leslie" without distortion, without horn
artefacts, without cabinet artefacts? Perhaps something funny
will come out.
But your comments are very much apreciated and I certainly think
and act in that direction, too.
As it hapens, one room in my flat has a 1mx1m three sided
"apsis" which could be used for a first starting point
of early reflexions.
m.c.
-----Original Message-----
From: jhaible [mailto:jhaible at debitel.net]
Sent: Donnerstag, 3. Juli 2003 11:24
To: Czech Martin
Cc: Sdiy (E-mail)
Subject: Re: [sdiy] ot: rotating speaker simulation or stupid approach
> Hey, I didn't say *Leslie* !
Ooops - I thought you were after the rotating speaker sound
inside an enclosure. Weren't you speaking of reflections?
>The sound of the real Leslie has also distortion
>components
... and noise from the mechanical rotation, sure.
>But if I'm not absolutely way off, all reflexions should
>be there (i.e. the linear part of the stuff).
I'm puzzled. If your goal isn't to emulate a cabinet (Leslie
or whatever), then which reflections do you mean?
The walls of the *room* should be distant enough to
just emulate the rotation and run the output of this
into a room simulation. (Separating the problem.)
But if you have a Horn rotating inside an almost
closed cabinet, the location inside this tiny "room"
will vary dramatically, so you cannot separate
the rotation and the reflections. I really thought
this was what you're after, and this would certainly
be the interesting stuff.
JH.
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