[sdiy] Mixing a Clipped fuzz-signal and source signal question

Jon Darby jdarby at lplizard.com
Mon Oct 29 18:00:15 CET 2001


I have a brainstorming question before I begin my next little project. I am
not happy with how bad my Rickenbacker 4001 sounds through a Fuzz Face, it
seems to get muddy really easily and could use more of the original signal
to fatten it back up after fuzzing my nice growlly sine waves into wussy
squares. So I want to build a simple fuzz circuit that has a blending
function that allows the source signal to be mixed with the fuzzed signal
right before being sent out to the world. My question is: Is it this simple
or are there some unforseen side effects of mixing the original sine on the
resultant squarewaves of the fuzz like a cancellation of the whole effect?
My "sitting at work brainstorming when I should be programming video games"
mind is telling me it is the equivilent of splitting the original signal
into two, fuzzing one, and then sending both into seperate channels on a
mixing console, thus the whole world gets the sound of fuzz-bass and clean
bass. I appreciate any direction on this, I need something to keep me busy
away from the nagging voice of my girlfriend.

Thanks a pantload,
Jon Darby





More information about the Synth-diy mailing list