[sdiy] physical modelling

Dave Krooshof krooshof at xs4all.nl
Sun Nov 11 14:23:36 CET 2001


Hi, "T."

Just my two cents*

>I think I came across an email of someone working on algorythems to
>simulate >analogue synths digitally. He said that the algorythems are
>straight forward.
These are in deed so straight forward, you could build them into your
wristwatch. PM is interesting to model strings, reeds, tubes and drumskins
with,
but not something that hasn't really got a phyisical world of it's own.

I think the kick of analogue synthesizers lies in the area's where
their behavior is not according to their models. This is the reason why
you will find so many different schemeatics for - example- sine wave
genarators. They should all be similar, yet they are not.

Sorry for my pessimism, yet you may come up with a better way
of making digital simulators then the current programmers.
Maybe you can come up with models to describe the odd behavior
of our electronics...
There's a huge market for virtual analogue synths. And who knows...
Implementing FM in digital   sounds kind of rough, maybe your
approach will shine a different light.


Dave


* are these cents like in the 702 cents for the pythagorean fifth?
or as in the expression "an one cent whistle" (dutch expression for an
easy task)


Dave





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