[sdiy] OT: sequencing over the internet
Torbjörn Hörnfeldt
torbjorn.hornfeldt at telia.com
Sat Mar 17 13:48:48 CET 2001
Thanks!
This was what I was worrying(?)/thinking about but did not make explicit in my question before.
Torbjörn
----- Original Message -----
From: "Karl Helmer Torvmark" <karlto at go.telia.no>
To: "Torbjörn Hörnfeldt" <torbjorn.hornfeldt at telia.com>; <synth-diy at node12b53.a2000.nl>
Sent: Friday, March 16, 2001 11:52 PM
Subject: SV: [sdiy] OT: sequencing over the internet
> ----- Original Message -----
> From: Torbjörn Hörnfeldt <torbjorn.hornfeldt at telia.com>
> To: <synth-diy at node12b53.a2000.nl>
> Sent: Wednesday, March 14, 2001 9:51 PM
> Subject: Re: [sdiy] OT: sequencing over the internet
>
>
> > Not updated on problems with "collision detection" (concept right?) of USB and Firewire. Like to know more...
> >
> > Torbjörn
>
> USB supports a special mode, isosynchronous, which is especially made for real-time data -
> you get a guaranteed bandwidth - but no error detection/correction (this is used to transfer
> digital audio to USB speakers, for example). Firewire supports something similar.
> In other words, they are FAR more suited to real-time applications than Ethernet-TCP/IP.
>
> The big technical difference between USB 2.0 and Firewire is that USB is centered around the concept
> of one master (the computer) - the only message a device can send without being polled by the
> master is a wake-up token (enabling a pheripheral to wake up the computer). Firewire supports
> several masters, and is therefore somewhat more complex.
>
> Thinking of conventional networks, with a local LAN running 100Mbps or more, I think pretty good real-time
> performance may be achieved in practice. Over the Internet? Not for a long time, especially if
> you think MIDI doesn't have acceptible timing....
>
>
> -------------
> Karl H.
>
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