alternative keyboard controller project

Paul Maddox paul.maddox at ndirect.co.uk
Thu Jul 13 13:10:16 CEST 2000


Rick,

>
> With this in mind I've come up with an idea for an alternate keyboard
controller that would enable
>players to get the continuous/nongridded parameters I've described above.
In
> essence, it's an enhanced ribbon controller that detects x/y/z changes --
rather than just x (like
>normal ribbons) -- thus, tripling one's immediate parameter control.
Playing it
> would be a bit like stroking (very precisely) a flat, recumbent cat ...
>

Sort of like mouse pads on PCs (only X/Y)?
Why not adapt one of them.
You could also maybe use a touch screen, this would give you X/Y again.

Paul






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