Simulation Vs Real Things
Martin Fay
mfay at fs2.cp.umist.ac.uk
Thu Jul 24 13:39:53 CEST 1997
Paul wrote:
> It seems funny that people will spend 1000's on emulating
> something
> they can make/buy for a lot less,
This is curious, then again the Nord Modular doesn't have much
company in terms of poly-modulars and those that exist have their
limitations (not least price). I absolutely agree on the price point,
a simulation would generally be a way to model a process much more
cheaply! I would make the case that if a simulation can provide a
user with functionality which they cannot afford as the "real thing"
then it is worthwhile.
Kyle wrote:
> Eventually, or even now(?), real time emulation of analog circuitry
> down to the level of the Eber's Moll transistor equations, with all
> of the thermal drift, limits (distortion), and 1/f noise factored in,
> will be possible.
My guess is that this would be quite possible, but processing power
isn't quite cheap enough to make this viable yet.
> I haven't done any research on the subject (and I'm not looking,
> just wondering), if I were looking to assemble a typical home
> studio, can a typical $2,500 computer system and, say $1,000 in
> extra hardware these days actually, simultaneously, run 4 channels
> of high quality analog synth simulation complete with some real time
> MIDI controller response?
This is no problem. I've tested a Pentium Pro 200 to run at least 6
voices with my software, although this is a rather quick and dirty
simulation!
> Without glitches and "slow downs"?
This probably requires running on a real-time kernal (i.e. not win95
or NT!). Given I'll have a spare machine from next week I might just
get around to this.
> What if
> I want to run one synth through a fuzzbox, the other through a
> phaser pedal, etc.?
No problem with a multiple output soundcard or several cards.
> Is 4-8 voice polyphonic possible? It would be
> nice to also, simultaneously run a MIDI sequencer, an 8 Track or so
> HD Recorder.
Yes, but of course the sequencer/HD recorder will cut into the
available cpu time. With VAZ+ running at 22kHz I reckon this would
be quite possible on a current high-end machine.
> It seems to me that it's way cheaper in the long run to
> use the real things unless one $4,000 to $5,000 PC/HW combination
> can do it all (synths/seq/Record).
Probably...you won't see me ditching hardware in a hurry ;) However
for those people that have beefy machines for other reasons (games
playing???), cheap software could make a lot of sense.
> And an analog synth simulation can't _possibly_ be as fun as
> tweaking a knob...Gee I've been rambling on.
Agreed. A MIDI control surface would be a really good idea!
Karl wrote:
> The problem with more advanced digital synthesis is that it takes
> many man-years to write the software, so it is not very well suited
> to one-man diy. (Although I want to have a go at it sometime).
But you can get to something that sounds reasonable, and in a mix
possibly indistinguisable from the real thing in a much smaller
length of time. Check out my web pages for an example of what is
possible in about 3 man months (tops!).
Martin
+-----------------------------------------------+
| Martin Fay - Multimedia/RAD/MIDI a speciality |
| Email: martin.fay at umist.ac.uk |
| Web: http://www.cp.umist.ac.uk/users/martin/ |
+-----------------------------------------------+
| See web site for: |
| VAZ: Vurtual Analogue Synth Emulator |
| SpeedPatch for Turtle Beach soundcards |
+-----------------------------------------------+
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