My evil modular plans
J.D. McEachin
jdm at synthcom.com
Wed Apr 23 20:51:34 CEST 1997
On Wed, 23 Apr 1997 gstopp at fibermux.com wrote:
> This is an interesting topic. I'm not sure what the optimum solution
> would be - bear with me as I kick around some ideas and realize that
> I'm not too sure myself where I'm headed....
>
> Okay if you make a modular synthesizer out of modules that are digital
> inside, do you bring out all the patchpoints to panel jacks so that
> you can use patchcords to connect them to other modules, analog or
> digital? If you do, then this means A/D and D/A and the subsequent
> potentially cumulative conversion errors.
>
> In contrast, if you decide to keep all signals in the digital domain
> until the final audio output, and the inter-module signal pathways are
> to be virtual connections (what, a 1G ATM bus?), then why the heck use
> physical modules in the first place? You might as well do everything
> behind a CRT.
>
> So, maybe the first idea is the better one, at least for the
> traditional type of modular synthesis. Keep the phone jacks (or
> whatever), use high-res A/D-D/A, and emulate analog modules. Why do
> this, anyway? Well I think it's time to try, since it's getting to the
> point where DSP can actually be both afforded and programmed by the
> DIY enthusiast. My recent experiments with 18-bit PCM audio DACs have
> shown me that intentional aliasing free of clock noise (x128
> oversampled conversion) has opened up a whole new type of sound
> processing, for example. I think that the vectorboard delay line is
> going to end up in one of my modulars rather than in one of my effects
> racks!
Why not route SPDIF to the jacks? You could have a few A/D & a few D/A
modules for interfacing w/ other stuff, just like you have to have an
interface module to patch something into a Serge.
> And now this statement from a die-hard analog-head: digital is
> theoretically capable of perfect analog emulation. There, I said it.
> In the practical world it's just a matter of granularity plus knowing
> what to program. The reason that we keep analog around is that it's
> the most cost-effective way to get vast quantities of interacting
> electronic processes with all of the nuances of temperature
> sensitivity and component tolerances and connector resistance and a
> bunch of other things that add up to sounds that are mostly controlled
> but a little slippery. "Fuzzy" I guess would be an in-vogue term...
> Anyway as digital prices drop and digital tools expand we can consider
> analog-like process emulation and get the extremely important features
> of total control and total re-configuration.
I totally agree with you. I'd like better resolution, say 24bit/96kHz,
but it's already getting good enough to fool me.
> One thing that bugs me is - if you take your DSP VCO and download a
> DADSLSR-whatever envelope generator into it, won't you need different
> knobs in different places with different markings on them? What to do
> here - maybe make the panel one big LCD with generically laid-out
> knobs and jacks? Change the module, change the markings on the LCD?
> Ooops better drop back to earth here, this is DIY land... I suppose
> dedicated panels would be okay. Maybe we could differentiate between
> signal sources (VCO, noise, envelope, etc.) and signal modifiers (VCF,
> VCA, phasor, flanger, etc.).
Control surfaces remain the big gotcha in all of these digital
endeavors. There's no substitute for tactile feedback. Maybe in 5-10
years, VR gear will get good and cheap, and you'll be able to reach out
and tweak a wall of virtual knobs.
JDM
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