Fourier-Analysis and FM-synthesis
johns at oei.com
johns at oei.com
Fri May 31 13:35:23 CEST 1996
I never tried to make any composite patches using additive synthesis
using an analog synth because it takes so many darned VCOs. But, I do
own a Kawai K1 (bought 1989) that seems to provide plenty of of the
basic raw materials to start to experiment along this line. It offers
many wavetable sine waves at many octaves in many voices. You could
build a sound based on more sine waves than you would need, I'm sure.
And you can detune each "oscillator".
Here's what I learned from my limited trials about simulating complex
waveforms:
1. There's more to sound than just sine wave amplitude relationships.
There is also phase and amplitude relationships that change over time
in a predictable and unpredictable way. This can be very hard to
characterize and duplicate in most peoples homes or studios
(especially if you want to use many components in your composite
waveform).
2. Sound transients can be simulated also using fourier components and
these are even more random than the steady state signal components
mentioned above.
3. I found that for best results, you should do all the math on paper
ahead of time. You must know what you want before you do it. There
is no seat-of-the-pants synth programming here. A good starting point
that will give you some good starting insight is to first characterize
a sawtooth using a fourier expression then go ahead and program it in.
(Like I said, K1 is great for this kind of stuff; maybe others too.)
JJS
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