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10mS is usually quoted as the absolute maximum latency you can accept, but whereas I'm almost tone deaf on pitch I can perceive timing errors far less than 10mS, the 'drummer' in the farm next door driving me mad with his poor timing when I walk by his practice
studio.</div>
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<div id="divRplyFwdMsg" dir="ltr"><font face="Calibri, sans-serif" style="font-size:11pt" color="#000000"><b>From:</b> Synth-diy <synth-diy-bounces@synth-diy.org> on behalf of Scott Bernardi via Synth-diy <synth-diy@synth-diy.org><br>
<b>Sent:</b> 23 July 2025 19:58<br>
<b>To:</b> SDIY List <synth-diy@synth-diy.org><br>
<b>Subject:</b> [sdiy] Audio playback chips as sample players for drums</font>
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<div dir="ltr">I've seen a number of these sample/wave/mp3 players that use either Flash memory or SD cards for storing the files. They look tempting to create a sample player module. Has anybody played with these? Is the latency acceptable enough to do drum
samples? How much latency can you have before it becomes noticeable?
<div>Something with a minimum of 8 triggers to kick off different samples that can be played simultaneously. I've seen some where you give the files a number, and a trigger can be associated with a numbered file. With a microcontroller you could have an
interface to pick and audition the samples you associate with the triggers.</div>
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