i think the latency the atari is famous for, is not that kind of
latency, but the kind of a steady clock, playing all the notes tight,
and keeping everything clocked. more of a playback than a recording
thing.<br>
<br>
scott, an atari can handle quite a few midi tracks, controller info,
sysex, pitch bends.. as can my mmt8's. these are 20 year old machines,
running on 16 mhz speed (atari) with a whopping 4 mb memory. if i can't
reproduce these tracks faithfully on a pc running 100 times faster with
more than 100 times more memory, there is surely something not right.
if a pc can't handle a bunch of aftertouch/sysex/ controller data..<br>
<br>
2 years ago, i did a cover of an iron maiden track. some parts came
from a midi file of the track, that included the guitar solos. in the
end, i had to record those track by track into the mmt8, who played
them flawlessly when the pc choked on them big time.<br>
and yes, i also use multiple midi ports, and then split the signal..<br>
<br>
<br>
<br>
<br><br><div><span class="gmail_quote">On 5/6/06, <b class="gmail_sendername">elmacaco</b> <<a href="mailto:elmacaco@nyc.rr.com">elmacaco@nyc.rr.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>Low latency for a sequencer simply means that when you hit the key on the<br>master you get the sound immediately from the module, with the signal<br>patched through the sequencer. Some older sequencers will introduce latency
<br>if there is too much midi info being sent, like lots of CC's or sysex, but I<br>am merely stating this from subjective view, if you don't notice it and it<br>doesn't cause a problem, that's low latency. Claims of zero are just
<br>exaggeration and there are better ways of saying the truth of it without<br>exaggeration. This is especially true when running lots of midi channels,<br>perhaps the availability of multiple outs on the atari helped keep that to a
<br>minimum?<br><br>Tight timing is firstly a stable clock, and one that preserves the timing<br>you play into it with, obviously with no quantizing. and with quantizing on,<br>tight timing means that the way the sequencer moves the notes you play is in
<br>a useful way and not something that is hard to get the results one is after.<br>I suppose this is something in how the sequencer deals with notes that are<br>at the border between two steps of quantization, but it is merely a
<br>perceptual thing once again.<br><br><br>----- Original Message -----<br>From: "Ingo Debus" <<a href="mailto:debus@cityweb.de">debus@cityweb.de</a>><br>To: "SynthDIY" <<a href="mailto:synth-diy@dropmix.xs4all.nl">
synth-diy@dropmix.xs4all.nl</a>><br>Sent: Saturday, May 06, 2006 7:48 AM<br>Subject: [sdiy] Atari latency, was:Camel*ont* soft Da synth!<br><br><br>><br>> Am 04.05.2006 um 19:00 schrieb elmacaco:<br>><br>> > Yes, the Atari Machines are known for both their tight timing and
<br>> > low midi<br>> > latency, I rarely hear about the midi latency because it seems non<br>> > existent.<br>> ><br>><br>> Hm, what *is* latency here? How is it defined?<br>><br>> On a (hardware or software) synth, latency is the time between the
<br>> arrival of the MIDI message and the actual starting of the sound. But<br>> we're talking about the Atari ST, thus certainly not about a soft<br>> synth, correct? What does latency mean for a MIDI sequencer? The
<br>> difference between the time stamp value recorded along with a MIDI<br>> event and the actual time when this event occurred? As long as this<br>> 'latency' is constant, it could easily be compensated by the<br>
> sequencer program.<br>> And even if it couldn't, what's the difference between "tight timing"<br>> and "low MIDI latency" then?<br>><br>> Ingo<br><br></blockquote></div><br>