<br><br>
<div><span class="gmail_quote">On 4/13/06, <b class="gmail_sendername">elmacaco</b> <<a href="mailto:elmacaco@nyc.rr.com">elmacaco@nyc.rr.com</a>> wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Agreed,<br><br>But how to introduce it in a way that reproduces what people hear in the old<br>drifty moog oscillators?
</blockquote>
<div> </div>
<div> </div>
<div> Try to figure out the drifting charactistics and simulate it using modules (LFO, EG, etc.) patched into the VCO's CV input. For instance, use a LFO running super (duper) slow, patch to VCO, adjust CV attenuator so only a tiny amount of modulation gets through (across?). It works easiest if you start with the LFO running at a more normal speed, then adjust the CV pot to the point where you can hear the tiniest amount of modulation, back off the CV pot just a hair, now slow your LFO way down. I do this a lot as a 'finishing touch' on a patch to give it some extra life.
</div>
<div> </div><br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">"I know the evolver has an oscillator slop parameter, and ..."</blockquote>
<div> </div>
<div>Slop??? A couple of the VCOs I've made have built in slop. Non-adjustable, of course.</div><br> </div>
<div>peng</div>