The key elements of the space echo (the real randomness)"<br>
1. Motor speed (and wobbles in motor) + inertia from changing speeds<br>
2. Background hiss<br>
3. Tape saturation<br>
<br>
<br>
All three of these factor contribute to the overal truly random
background texture. These types of noise glitches are what I would like
to produce.<br>
<br>
cheers,<br>
Danjel<br>
<br><br><div><span class="gmail_quote">On 1/23/06, <b class="gmail_sendername">Seb Francis</b> <<a href="mailto:seb@burnit.co.uk">seb@burnit.co.uk</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Try a BBD based delay .. they can be pretty fuzzy and lo-fi. For added<br>randomness, maybe stick something analog and glitchy in the feedback path ?<br><br>For a tape delay effect perhaps you could try using a clean digital
<br>delay, but adding some filtering, compression and slight distortion on<br>the delayed signal. Make sure the fed-back sound for extra repeats is<br>taken from this processed signal (then each delay repeat gets more and
<br>more processed).<br><br>Seb<br><br><br>Danjel van Tijn wrote:<br><br>> Hi,<br>><br>> I am a big fan of Rhythm and SOund/Basic Channel and Deep Chord. Those<br>> guys make use old analog synths (like Prophet V),t ape delays, perhaps
<br>> resonators to create warm and fuzzy minimal dub techno.<br>><br>> I don't have a space echo (but I am lookign for one). What are some<br>> other good tricks for developing noisy, random sound sources?<br>
> I have thought of building purposely noisy and glitchy tube preamps...<br>> or perhaps a home made tape echo... room is a consideration (e.g. I am<br>> avoiding using reel-to-reels as tape echos). Any other ideas??
<br>><br>> I know that Pole (Stefan Betke) had a broken waldorf filter that he<br>> used to generate static and glitches beautifully.<br>><br>> cheers,<br>> Danjel<br><br><br></blockquote></div><br>