[sdiy] Uniformly distributed noise generator?
dlmanley at sonic.net
Mon Jun 10 18:09:34 CEST 2013
Careful with MT, it can have very poor quality output with some seeds.
-------- Original Message --------
From: Martin Klang <mars at pingdynasty.com>
Sent: Mon, Jun 10, 2013 07:55 AM
To: cheater00 . <cheater00 at gmail.com>
CC: synth-diy <synth-diy at dropmix.xs4all.nl>
Subject: Re: [sdiy] Uniformly distributed noise generator?
>On 10 Jun 2013, at 15:06, cheater00 . wrote:
>> On Mon, Jun 10, 2013 at 3:15 PM, Scott Gravenhorst <music.maker at gte.net> wrote:
>>> It has been sooo long since the implementation of the chuff chuff LFSR with only a
>>> few bits and low clock rate that it is truly a ridiculous comparison to analog noise
>> That's not really good enough in my application. This is for a
>> measurement fixture. I need true, never-repeating randomness.
>Never-repeating, for realz?
>If you don't need more than 1/ms for the next 4 billion years then a Mersenne Twister PRNG  will do just fine.
>There are some nice implementations out there . I developed a solution for the STM32F mcu's which will be published at some point.
>Of course the STM32F2 and F4 have built-in true RNG, making the twister a bit superfluous.
>If you are very, very particular about the randomness of your values then verify with the diehard (or dieharder) test suites .
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